| Thrillville: Off the Rails | 
| From: Lucas Arts Entertainment Category: Video Games
List Price: $19.99 Buy Used: $1.61 as of 9/8/2010 14:24 MDT details You Save: $18.38 (92%)
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New (20) Used (36) Collectible (1) from $1.61
Seller: abundatrade Rating: 88 reviews
Platform: PlayStation2 Genre: Strategy Games ESRB: Everyone 10+ Media: Video Game Autographed: No Memorabilia: No Number Of Items: 1 Batteries Included: No Operating System: PlayStation 2 Shipping Weight (lbs): 0.4 Dimensions (in): 7.5 x 5.5 x 0.5
MPN: 40635 Model: 40635 UPC: 023272406356 EAN: 0023272406356
Publication Date: October 2007 Availability: Usually ships in 1-2 business days
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| Features:
| • | Experience the visceral fun of interacting with a theme park you create | | • | Create 20 death-defying WHOA Coasters including Hotrod Stunt, Pendulizer and Escape Drop | | • | Visit 15 themed areas including Battleville, Winterville, Spaceville and Aeroville, all spread throughout five new parks | | • | Distinguish your rides even more with enhanced customization options | | • | Attach animatronics, flowers and flaming hoops to all of your coasters and rides |
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| Editorial Reviews:
Product Description Thrillville: Off the Rails lives up to its name with 20 death-defying rides so outrageous they inspire the same word from every park visitor who sees them: "WHOA!" Players build these incredible "WHOA Coasters" to leap from one track to another launch through the air like cannonballs blast through burning rings of fire and more. A new lighthearted story ties together more than 100 missions complete with 34 playable multiplayer theme-park games and improved social interaction with park guests. The in-depth conversations both advance the plot and suggest better ways to manage the park. But is every guest to be trusted? One never knows when a rival from the nefarious Globo-Joy might attempt to sabotage Thrillville parks with deceptive information... Format: PS2 Genre: ACTION/ADVENTURE Rating: RP UPC: 023272406356 Manufacturer No: 40635
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| Customer Reviews:
Showing reviews 1-5 of 88
Nothing like roller coast tycoon August 16, 2010 Tigers0404 I was looking for an extension of RTC however this was nothin like it. If that is what you think this will be, do not buy it.
Great game August 4, 2010 Slimenuttz I;m more of the cod type byt my wife loves roller coaster tycoon so i bought this for her and not only did she love it i loved it too beat it in one day needs more dlc but real fun game
A simplified rip-off of Rollercoaster Tycoon, but the mini games are AWESOME! July 30, 2010 shaxper (Lakewood, OH) Overview
I bought this game hoping to get a console equivalent of Rollercoaster Tycoon, the quintessential amusement park simulator. While Thrillville is not as good in many respects, the 50 mini games included on the disc make the purchase more than worthwhile.
Rollercoaster Construction
Undoubtedly the most fun part of an amusement park simulator should be its rollercoasters. Thrillville borrows heavily from RC Tycoon's style of building rollercoasters, but the style is far more carefree, surrendering a lot of the strategy and satisfaction involved in RC Tycoon. Whereas RC Tycoon forced you to plan carefully and consider physics and intensity, Thrillville encourages you to just go for it, ignoring physics and gravity entirely, and still providing a steady stream of enthusiastic riders even when you provide drops and turns so intense that they'd kill most real people. The Wii remote interface further encourages this approach with its loose, fluid control style. It's a little tricky to get the track to do exactly what you're planning, but if you just let go and start clicking away, the track almost seems to develop a mind of its own, coming up with crazy drops, rises, and turns in response to every little movement of the hand, leaving you with something pretty fun that you really hadn't been planning. One nice bonus that Thrillville provides here which RC Tycoon really should have is an option to have the game finish the track for you. In RC Tycoon, you could spend an hour trying to find a way to connect what you'd been building back to the original starting track at the end. Thrillville can do it for you with the touch of a button. All in all, Thrillville's ride construction is still fun, but it lacks the strategy and planning of RC Tycoon, creating something simpler and mindless.
PARK MANAGEMENT
In RC TYCOON, you could control every aspect of your park, from where you placed your rides to the color and style of a flower bed that you chose to install. Thrillville offers significantly less freedom, giving you absolutely no control over park layout or appearances, and designating specific areas where you can clumsily install shops and stalls and other specific areas where you can build Roller Coasters. It doesn't really allow you to be creative or give the park any personality beyond what the game designers gave it. It also severely limits the amount of Roller Coasters you can build (and no, you can't have two coasters intertwining or anywhere near each other for that matter). This aspect of the game is a tremendous disappointment.
STAFF
Whereas RC Tycoon prompted you to use real strategy in deciding how many janitors, engineers, and entertainers to hire and what routes to give them, Thrillville measures the staff's effectiveness in terms of how well you can "train" them by playing simple mini games that mimic the most simplified aspects of their jobs. Again, less strategy and creativity, but it's easier and mindless.
INTERACTION
One of the game's more ambitious efforts is to give you an actual character in the park, representing you, which can ride rides, play games, and interact with guests. It's a great idea, but the end results are limited. You don't have all that much freedom in designing the look of your character, and you have even less freedom when talking with guests. Possible topics of conversation are made available to you or disappear with no apparent rhyme or reason, ultimately leaving you with no better option than to tell a guest that you like cold pizza because the "How are you?" and "matchmaker" options have both inconveniently vanished. Personally, I'd like to be able to mess with my guests. Sometimes the game will allow you to act disappointed that a little kid doesn't know who you are and then pretend that you've been his best friend for years (which inevitably creeps him out), but then the game only leaves you with kind conversation topics to choose from when you were hoping to see the conversation go down in flames. Finally, while being able to move around the park and ride the rides as a person is a refreshing change, there is no option to view them from omniscient mode. In RC Tycoon, you could watch from a distance and see all your rides operating at once, watching traffic flow, and enjoying the multitude of stories taking place in the park you built. In Thrillville, it's one small area at a time.
Mini Games
Even if everything I've written thus far has turned you off to this game, the mini games alone make this game worth trying. The game contains 50 mini games (though some are only variations of other mini games) which can be accessed either by installing and playing them in your park or by choosing party mode from the main menu, which allows up to four players to take on their choice of mini games (assuming you have four remotes and nunchuks). I'm not generally a fan of mini games, and I've played my share of awful cheap-o mini game compilations for the Wii, but many of the mini games in Thrillville are downright awesome. For one thing, many of the mini games are blatant thefts of classic games from older systems. There's a version of Atari's Slotcar Racer, Nintendo's Gradius, and even a version of the BMX competition from California Games. There are a variety of shooting games as well, and a few games that are probably original -- Sumo Spaceships being my favorite in multiplayer. With 50 mini games, and most of them being better than average, you could ignore the amusement park aspect of Thrillville all together and still get your money's worth here.
All in all, Thrillville is a simplified version of Rollercoaster Tycoon without the strategy and opportunities to be creative, but with a more mindless, effortless approach to amusement park building. That plus the 50 1-4 player mini games (many of which are thoroughly entertaining) makes this game a great value. It may not be the game that you spend hours and hours working on, but it may end up being the classic that you pull out every time your friends are over just so that you can play those favorite mini games a few more times.
Sort of "Rollercoaster Tycoon Lite", but in a good way July 22, 2010 A. Leicher My 7 yr old son loves the aspect of building rides in Rollercoaster Tycoon, but for some reason our computer doesn't always save the game, so several times hours of work have been lost. I decided to give this a shot for his birthday, and he loves it.
Many of the management aspects of Tycoon have been included, but this has the bonus option of many cool minigames, and the ability to ride the rides, which my kids love. The minigames are everything from surprisingly good arcade-style tank, plane and space shooters, to stunts on a tampoline to a Bubble Bobble-esque puzzle game for the vendor booths to shooting galleries to an actually-pretty-decent cartoony first person Wild West shooter (with cork guns). You don't have to play any of the minigames, but most of them are actually excellent and stand up to repeat play.
We haven't delved too deeply into the management aspects yet, but you need to hire & train staff, set concession prices, talk to guests to get their opinions, market the park, etc. It's all presented in a fairly simple user interface that is plenty intuitive after a little playtime.
No real complaints other than the training minigames aren't the best, and can cause slight frustration. Not a huge issue, though, and overall this is a highly recommended Wii title.
Game Came It Was Perfect THEN DISK ERROR CANT BE READ July 7, 2010 Charles A 0 out of 3 found this review helpful
Guys Trust Me I Bought This Game On Wii And The Review I Saw Was Great For Thrillville One Wii Good And I Wanted To Buy It I Knew The Game Was Good I But Didnt Knew That It Will Not Work It Had Scratches And It Said "Disk Could Not Be Read" And All My Wii Disk Was Working Great Really WareHouse Deals Again With This I Need A Replacement
Showing reviews 1-5 of 88
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