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Resistance 2 | 
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| From: Sony Computer Entertainment Category: Video Games
List Price: $59.99 Buy New: $48.99 You Save: $11.00 (18%)
New (37) Used (8) from $47.98
Rating: 103 reviews
Platform: Playstation 3 Genre: military_and_espionage_action_games ESRB: Mature Media: Video Game Edition: Standard Autographed: No Memorabilia: No Batteries Included: No Age: 17 - 20 years Operating System: PlayStation 3 Shipping Weight (lbs): 2 Dimensions (in): 0.1 x 0.1 x 0
MPN: 98120 Model: 98120 UPC: 711719812029 EAN: 0711719812029
Release Date: November 4, 2008 (New: Last 30 Days) Availability: Usually ships in 1-2 business days
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| Features:
| • | Resistance 2 for the PlayStation 3 is an alternate-history, first-person shooter that puts you in the heroic role of Sgt. Nathan Hale | | • | After brief opening scenes in London and Iceland, the battle moves across the globe to the United States | | • | New Chimeran creatures include the Chameleon, with cloaking powers, and the Grim, a species that attacks in hordes | | • | US-based campaign is loaded with tons of new weapons to enhance the overall gameplay and first-person shooter experience | | • | Impressive gameplay options include online co-operative campaign mode that can accommodate up to eight players, and 60-player, squad-based online multiplayer mode |
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| Editorial Reviews:
From the Manufacturer In the highly anticipated sequel to the best-selling Sony PlayStation 3 game, Resistance 2 is an alternate-history, first-person shooter that puts you in the heroic role of Sgt. Nathan Hale as he struggles against overwhelming odds to defend humankind from an insurmountable Chimera. |  | Players: Offline: 1-8 Online: 2-60
game play Modes: Single player offline, multiplayer offline cooperative, multiplayer online cooperative. |  | | 
Resistance 2 puts you in the heroic role of Sgt. Nathan Hale. View larger. | 
This sequel introduces several new Chimeran enemies with a host of new powers. View larger. | Resistance 2 takes up right where Resistance: Fall of Man left off. Hale is kidnapped by a black ops group in London and forced to Iceland for research testing. The full scope of what happens in Iceland is a mystery, but the game reveals that as Hale wrestles with the insidious Chimera war machine, he must also battle the virus raging inside his body that threatens to transform him into the very creature he fights against. The Return of the Chimera The Chimera are the main enemies of the Resistance franchise. For those new to the story, it is believed that the Chimera are of extraterrestrial origin. Yet, it is known that their army expands by infecting humans with a virus that transforms humans into Chimera while inside a cocoon. These creatures are much stronger than humans, and they usually have multiple yellow eyes. They have remarkable healing abilities and thrive in very cold temperatures, which has led them to alter the Earth's climate to a much lower temperature that better suits their habitat requirements. Resistance 2 introduces several new Chimeran enemies with a host of new powers. A few new characters include the Chameleon, a creature that can cloak itself completely and kill a player in one, destructive blow, and the Grim, which are a terrifying species that attack in hordes. The Battle Moves to the United States After the brief opening scenes in London and then Iceland, game play jumps ahead two years and across the globe to San Francisco. Giant, mile-long motherships slowly cruise through the skies, demolishing the city with fiery beams. The city is burned and mangled, and it appears that there will be little to no survivors. As the battle continues across the United States, you're sure to encounter many new, deranged, and much more powerful enemies. In Chicago, you'll be joined by a squad of soldiers, all carrying different weapons. To survive and move through the level, you'll need to work together, moving from cover to cover, setting up your squad in a smart and defensive manner. These are just a few examples of the challenging levels you'll encounter as you battle your way across the country to save humankind. And if you're hoping for new weapons, Resistance 2 won't leave you disappointed. The US-based campaign is loaded with tons of new weapons to enhance the overall game play and first-person shooter experience. Online game play Goes BIG Powered by Insomniac Games' third-generation PlayStation 3 technology, Resistance 2 delivers several console gaming breakthroughs. Most impressive are the stand-alone, class-based, online co-operative campaign mode that can accommodate up to eight players, and the mind-blowing, 60-player, squad-based online competitive multiplayer battle fest. This unprecedented 60-player option could revolutionize online multiplayer game play and is sure to provide countless hours of action-packed fun. 
Resistance 2, set in the United States, is loaded with new weapons, enemies, and an unprecedented online gaming experience.
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| Customer Reviews: Read 98 more reviews...
bestttttttttttt gAME EVER December 3, 2008 johndopeboi THIS IS THE BEST GAME EVER IF YOU OWN A PS3 YOU NEED THIS GAME
Inferior to the Original, But Still Good December 3, 2008 Raul G. (USA) Resistance 2 comes as somewhat of a disappointment to me. I absolutely loved the first Resistance game for the PS3 and it was truly the first "must have" title for the system.
Unfortunately many of the things that endeared me to the first game have been modified or dropped completely in R2. The excellent narration between levels featured in the first game is now completely gone and sorely missed. The story suffers because of it. Now instead of getting a quick update of the fight against the Chimera the game relies on in-game voice acting to move the story. It simply doesn't work for me. The objectives are never quite clear enough, the motivation isn't quite there. I felt like every level was simplified to "kill the guys who don't look like us". Very disappointing considering the first game had such an excellent story.
Another disappointment to me is the graphics. While R2 does add more colors to the originals palette the game is by no means stunning. Graphical glitches are prevalent in everything from evident polygon seams to areas completely missing textures. The environment textures themselves vary from pixilated to blurry. This all stands in stark contrast to in-game bosses which are stunning. The graphical detail from level to level is also uneven. The very first level looks terrible while the next level, situated in a redwood forest, looks great. I can't help but feel that the game could've used another 6 months in development to improve the graphics.
Also cut are the fun vehicle sequences from R1. That's right you won't get a crack to pilot any vehicle of any type at any point in the game. Co-operative offline campaign has also been cut and replaced with random levels that feature no story to speak of. Very disappointing.
Another change to R2 is the weapons themselves. The first game featured a large variety of weapons that were added to the player's inventory permanently. Now, not only has the amount of weapons offered dwindled; but you can only carry 2 weapons at one time. I can understand certain players citing more realism as the reason for the change but it simply doesn't make sense - Resistance isn't about realism.
Changes too have been made to the health system. In the first game the player had a traditional health bar that provided the pertinent information. That has now been removed in favor of a damage system represented by a red screen. The more damage your character takes the more red the outer ring of your screen will become. I don't have a problem with the new system as much as I have a problem with the one-hit instant kills that have been added to the game. Certain enemies retain the capability of stopping you dead in your tracks. Unfortunately this is abused by the developer and you'll find yourself randomly dying at the hands of enemies in what can only be described as trial and error. It's very frustrating to be killed unexpectedly because you're unclear where to go or what to do or by invisible enemies.
One change to the game that I liked is the inclusion of a cast of characters that Nathan actually fights alongside. The first Resistance game was essentially a one man show. While in R2 you have no direct control of your squad-mates they are there and fight along with you. The AI for these characters is moderately capable.
The online portion of the game has clearly received more attention in R2. You now have a slew of options including cooperative and competitive online modes. A big selling point touted by the developer is the ability to fight in 60-player online battles. My experience thus far has been mixed. The massive battles I've played in are unorganized and chaotic. I confess that thus far I'm not a fan. The game attempts to encourage small squad based objectives but it hasn't had the desired effect. In online games I've started it seems that my squad immediately fragments into individuals.
Ultimately, Resistance 2 will probably be liked more by newcomers to the series. Fans of the original game will likely notice the shortcomings and changes all to well. Still, R2 is a proficient enough of an effort and here's hoping the next game realigns with the efforts of the first.
Obviously Rushed To Market December 3, 2008 Jason Whitt (Southwest Mich., United States) Count me among the many gamers disappointed with Resistance 2. Like most others, I loved the original R:FoM and have replayed it many times. I was greatly anticipating a second go round with this title release. Unfortunately, my hopes weren't realized.
Is R2 a bad game? No. But is is a significant step back from the original R:FoM. I would also say that R2 is no more than a very average PS3 title at best. Its shortcomings definitely smack of a game rushed to market in time for the holidays.
The problems? Whereas RFoM had a great backstory, R2 barely has one at all and what's there is very underdeveloped. R2 kind of just leans on what was told in the first game more than advancing the story.
Next, and this is the biggest problem with R2, is level design. It's terrible. It looks like very little time and thought was put into them. RFoM had tremendous level design that was well thought out and allowed for individuality in your approach to tackling enemies and completing missions. R2's levels however, are so terribly restrictive and linear that there is very little room to stray off the beaten path laid out for you, and thus offers very little replay value.
Another disappointment is the graphics and game camera. I have a 60" 1080P television and RFoM looks fabulous on it. I was rather shocked at how little effort was put into graphic details of R2. This was one of the most anticiapted games on PS3 this year and I expected much more than what I saw, which was average to below average visuals. As far as the camera goes, it's terribly frustrating and awkward compared to the original. You get used to it and adapt your tactics to your limited vision in R2, but it's always annoying you in crucial moments of the game.
All in all, R2 is highly forgettable and a let down compared to the first installment. This is definitely a renter.
Action Fun.......... December 3, 2008 Mohammed Isa Almahmeed (Bahrain) Resistance 2 is one of those games that manages to expand on its predecessor in every way. The single player is epic in scope and in story, which is practically worth the price of admission by itself. Then you throw in the extremely engaging co-op and competitive play, which expands on replayability in just about every way possible. Toss in a generous number of unlockables, trophies and community support, and you've got a phenomenal experience. This is an exclusive that PS3 owners should be proud to have in their collection.
One of PS3's Finest December 1, 2008 T. Gardner (New Jersey) 2 out of 3 found this review helpful
Coinciding with the release of the Playstation 3 during it's launch, Resistance 1: Fall of Man was the biggest reason to own the system; it was an incredibly entertaining, inventive game that pitted you against an entire alien race with a slew of cool weaponry. Hale, the main character of the story, was an American sent to England during the era of World War 2 as a means of helping prevent the English from an imminent alien invasion. Despite the fact that Hale gets infected by an alien virus during the early stages of the game, he continues to fight on against hordes of Chimeran enemies just waiting to be destroyed, one by one. Although the game was a huge amount of fun and addictive from beginning to end, Resistance 1 was a great game but definitely could have been better in several ways (specifically the graphics and oration of the story).
In every single way, Resistance 2 is better than it's predecessor, and that says something fairly big.
Graphics: Beautiful. Perhaps the biggest difference between the first and second Resistance is the huge leap in graphics. Everything from the unique design of weaponry to environments in which Hale must battle through are done very well.
Sound: Everything you would expect from a sci-fi type of game; screeching and deep bellows from enemies lurking in the shadows, explosions from a variety of sources all aimed to make the scene that much more hectic, and music that fits the mood perfectly for each and every intense minute of this game.
Gameplay: Resistance 2 is easily one of the most thrilling and entertaining games I have played in years. I couldn't possibly explain to you how enjoyable it is decapitating an alien gunner from hundreds of feet away through use of the Fareye, a sniper rifle that slows down time for that perfect shot. Or throwing a grenade onto the other side of a bridge before a horde of enemies pounce, obliterating seven at a time. The controls are simple: left stick moves Hale, right stick aims, R1 shoots primary fire, R2 shoots secondary fire, L1 aims down the barrel of a gun or scope and L2 runs (assuming you choose the controls that you are originally given). Every weapon has a unique fire and secondary fire to it, and each weapon is always conveniently located at the perfect place to unleash in a particular moment.
Unlike Resistance 1, the sequel only allows you to carry two weapons at a time. This makes the game slightly more realistic (especially when Hale was carrying upwards of 10 weapons on him during the original), and as previously said, each weapon is always placed for a specific situation. For example, the rocket launcher might be found during a battle with a larger enemy or robot, or a sniper rifle would be found on a cliff leading down. Having Hale only carry two weapons at a time is certainly more realistic, but not necessarily more appealing. Having a huge arsenal of weaponry at your command made the game more strategic in the first because certain enemies were far more susceptible to certain weapons, and it was up to the gamer to choose which weapon would work best in a particular instance. In a related note, this also seemed to increase the variety of enemies that Hale would be capable of facing; clearing if Hale is equipped with a Magnum and Shotgun in Resistance 2, I would expect to be facing close range enemies exclusively.
But the fact that Resistance 2 only allows you to carry two weapons in the game isn't really all that big of a deal because you're still given a huge variety of weapons to mess around with throughout the game. The Carbine makes a welcome return (although I wish there was a Carbine 2 as well found later in the game), as well as the Bullseye (2), Shotty, Fareye and LAARK (rocket launcher), among others. In addition there are several new weapons such as an alien sniper rifle (Marksmen) as well as a couple of more lethal additions (such as the Splicer, which shoots projectile saws and has a secondary fire that literally explodes through enemies). The new weapons were cool and fit in perfectly with the game, although I slightly wish we saw a greater variety of new gadgets considering how impressive Insomniac makes them.
The game takes about 8-9 hours to finish, and it somewhat too easy in my opinion (I beat the game on normal with roughly 2000 kills and 100 deaths in about 8.5 hours). The game flies by very fast and is entertaining from beginning to end. I do wish it was slightly harder, but I began to play the game on hard immediately after beating it on normal.
If you enjoyed the first Resistance, you will love this game because it's better than the first in every single way. It's the most logical evolution of the series (similar to how Halo 2 was to Halo 1) and one of the most entertaining games I've played in years. I have yet to play the multiplayer modes of Resistance 2 but I have read that they are done excellently and uniquely: players can form teams and play together on co-op campaign, which is independent of single player campaign mode with a unique list of objectives. Judging by how good the single player campaign is, I could easily imagine the multiplayer modes being just as bit addictive and enjoyable.
Overall Score: 95/100
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