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Outcry | 
enlarge | From: Dreamcatcher Interactive Category: Video Games
List Price: $19.99 Buy New: $15.96 You Save: $4.03 (20%)
New (5) Used (3) from $14.00
Rating: 4 reviews
Format: Cd-rom Platforms: Windows Xp, Windows Me, Windows 2000 Genre: adventure_games ESRB: Teen Media: CD-ROM Age: 12 - 20 years Operating System: Windows 2000 Shipping Weight (lbs): 0.3 Dimensions (in): 7.5 x 5.3 x 1.4
MPN: 59650 Model: 59650 UPC: 625904596505 EAN: 0625904596505
Release Date: August 26, 2008 Availability: Usually ships in 1-2 business days
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| Features:
| • | Solve stimulating and engaging puzzles throughout | | • | Explore eerie and breathtaking environments created in rich photorealistic detail | | • | A haunting musical score and terrifying sound effects that will send shivers up your spine | | • | Interact with numerous characters as you discover countless objects and clues |
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| Editorial Reviews:
Product Description Explore the boundaries between dreams and reality as you delve deep into your subconscious and confront your innermost conflicts. In Outcry, you are a middle-aged writer who receives a strange invitation from the brother that you haven't seen for years. Accepting his invitation, you are soon confronted with the discovery of his sudden disappearance and his connection to a mysterious machine that, according to your brother, can separate one's consciousness from his body.
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| Customer Reviews:
Dreamlike, surreal - Adventure fans should enjoy. January 6, 2009 N. Johnson (San Francisco, CA) I'm not sure why some people are knocking this game because it "didn't have characters" and was full of "mechanical puzzles". Both are very common for the adventure game genre and Outcry is one of the most creative and interesting adventures I've played in a long time. Certain images from it will stay with me forever and although it doesn't provide that much guidance in terms of objectives, I still found it intuitive for the most part. If you love games chock-full of style, mood and atmosphere, Outcry is a game you'll enjoy.
Not what I expected December 31, 2008 J. Lundberg 1 out of 1 found this review helpful
Strange adventure game here ... The whole game is visualized through this grainy old time brownish filter. Why would anyone see this way? It's like you are watching an old western grainy silent movie. The graphics also have this fishbowl type of quality with the edges darkened and a circular viewable area. There really should have been an option to turn turn this noise effect off but there is not. No one would see things like this in real life and it's not realistic. This effect took me right out of the experience.
As for the game itself... mechanical puzzles. If you like fixing machines and have absolutely no desire to interact with any characters then you might enjoy this.. I didn't. There are much better adventure titles out there.
Building Machines September 28, 2008 Lisa (California) 6 out of 6 found this review helpful
I had to write this because I was so disappointed in this game. This game is good if you like building and fixing machines, but unfortunately that is about all there is too it. There are no characters to interact with and the only discoveries when you enter a new place are to fix more tools or machines. There is a diary that you find pieces of throughout the story that discusses how your brother built the machines you are busy fixing. Was not fun for me.
An existential and psychedilic trip of a game September 15, 2008 Andrew Blake (Wilmington, NC USA) 9 out of 10 found this review helpful
How do I begin a review of what was probably one of the most trippy, surreal games I've ever played set on this planet and in the 20th century. OutCry was a very unusual game set in the 1920's (Russia, I think). You play the role of a university professor on a mission to duplicate the experiments of his brother who has gone missing. In the beginning, you find yourself retracing his steps in order to re-create a complicated machine that allows you to delve deep into your subconscience, regressing old memories, and getting in touch with your past. You are, in effect, traveling back in time and remembering and re-living elements of your childhood past. This haunting aspect of the game makes it very unique in my opinion. At least this is what I derived from the first two hours of gameplay.
So here's my true opinion of the game. At an early point in the game, your character inhales (in its gaseous form) a foreign plant known to contain hallucinogenic properties similar to those found in lysergic acid diethylamide (LSD), and this become even more evident when the chemical breakdown of the plant is described vividly in one of the professor's notes. Having said that, the game's graphic representation of a mind-altering trip come into play in its entirety. This becomes the game in a nutshell. The beautifully rendered graphics of this newfound trippy parallel universe do the theme some serious justice.
The puzzles you'll encounter in this game are sometimes over-the-top and a bit difficult to solve. For a veteran adventure gamer, you'll do just fine but may be tempted to consult a walkthrough from time to time. I know I had to, and I've been playing these point-and-click adventure games since Myst was released in the mid 90's.
The graphics and the sounds effects have been painstakingly rendered in photographic quality and representation. In other words, they lend nothing less than absolute realism being splashed upon your computer monitor. It's as if the objects and structures that stand before you in the game are actually towering over you in reality. Surely this was the intention of the game's designers. The background music is especially haunting and morose, thereby complimenting the overall theme of the game very nicely. Actually, it's perfect. You're always in a sad but curious mood the entire time you play the game as your character questions everything about his life, his existence, his past, his childhood...etc. (I'm suddenly reminded of 1998's Sanitarium which I'm sure nobody remembers.)
I'll give the game two thumbs up for its originality and level of intrigue. You really want to finish the game, and yet the majority of it is based on absolute absurdity and the mind of a depressed, unsatisfied man who is clearly spending too much time dwelling on his past (and tripping on God knows what). In summation, I highly recommend this game to all veteran PC adventure gamers because quite simply, it's a bit twisted and emotionally different. It certainly won't win the feel-good game of the year award.
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