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Metroid Prime 3: Corruption

Metroid Prime 3: Corruption

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From: Nintendo
Category: Video Games

List Price: $49.99
Buy Used: $29.49
You Save: $20.50 (41%)

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New (29) Used (18) from $29.49

Rating: 4.5 out of 5 stars 99 reviews

Platform: Nintendo Wii
Genre: shooter_action_games
ESRB: Teen
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 12 - 20 years
Operating System: Nintendo Wii
Shipping Weight (lbs): 3
Dimensions (in): 0.1 x 0.1 x 0

MPN: RVLPRM3E
UPC: 605433010161
EAN: 0605433010161

Release Date: August 27, 2007
Availability: Usually ships in 1-2 business days

Features:
  • First-Person Perfect - Control Samus by moving with the Nunchuk controller and aiming with the Wii Remote controller, allowing for a level of immersion unlike anything they have ever experienced
  • Wonderful Weapons - Samus employs well-known power-ups like the Grapple Beam and Morph Ball to survive. Using the Wii Remote and Nunchuk controllers, you will be able to grasp and pull things by using actual arm movements, as well as execute amazing feats like aiming and blasting in midair or at a full run.
  • Phazon's Powers - The game also incorporates a new system involving Phazon. If you fill Samus' Phazon supply to a certain level, Samus will temporarily go into hyper mode, a state in which she can pull off incredible feats. On the flip side, if she exceeds the maximum Phazon level, she'll perish.
  • For the first time in the Metroid series, Samus' ship will be used in active game play

Accessories:

  • Metroid Prime 3: Corruption: Prima Official Game Guide (Prima Official Game Guides) (Prima Official Game Guides) (Prima Official Game Guides)
  • Electronic Gaming Monthly
  • Play
  • Tips & Tricks Magazine

Similar Items:

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  • Super Smash Bros. Brawl
  • The Legend of Zelda: Twilight Princess
  • Resident Evil 4
  • Super Paper Mario

Editorial Reviews:

Product Description
The Galactic Federation's Base Sector Zero is under attack by Space Pirates. As Samus you must boot up the generator to restore the defense systems. But at the end of her path, someone awaits you. If you think you knew what it felt like to be the bounty hunter behind the visor, think again. Take aim at evil with Nintendo's revolutionary controller. You control Samus by moving with the Nunchuk controller and aiming with the pointer, allowing for a level of immersion unlike anything you have ever experienced before. Through the eyes of Samus, you experience a quantum leap in first-person control as you wield the Wii Remote. Samus will employ well-known power-ups like the Grapple Beam and Morph Ball on top of new surprises to help her survive her coming trials.


Customer Reviews:   Read 94 more reviews...

5 out of 5 stars I Love Metroid Prime   December 27, 2008
M. harris
I have always loved Metroid, but this is by far the best of the series. I like how you can get awards and buy stuff with them. The aiming and control is great and the bosses are awesome. The story line is amazing, especially the other bounty hunters(altho it's sad that they die).All in all, I would say this is the best video game out there. I love it.


2 out of 5 stars Huge disappointment - shoddy controls and frustrating gameplay   December 11, 2008
Zephyr
0 out of 2 found this review helpful

Being a big fan of the original Metroid on the NES, and after reading all the reviews of the game, I had high hopes for this title. Unfortunately I was sorely disappointed. This game could have been great, but the technical issues and poor control scheme and UI made it nearly unplayable, at which point I completely lost interest in the game. I still finished it because I wanted to see what happens, but it felt more like a chore than a game. Overall I give this a 2/5. Read on for details.

Graphics
--------
Samus, the ship, the monsters, the cutscenes and the environments are all beautiful to behold, but the poor lighting and confusing color scheme made it nearly impossible to navigate some areas. Paths around corners were way too easy to miss because the walls all blended into each other. Due to the lack of shading in the graphics engine, I spent way too much time muttering, "There's supposed to be a path here somewhere" than actually going from room to room. Nevertheless, despite this shortcoming, the graphics themselves are excellent. I give it a 4/5 for graphics.

Music / Sound
-------------
The music was very well done. It was subtle, and you won't recognize many of the themes, but they added real atmosphere. Like a great movie soundtrack, you don't really notice it while you're there, and only really appreciate it in retrospect. The sound effects were all appropriate, with lovely explosions and beam noises and stereo effects. I find no faults with music nor sound. 5/5.

Controls
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This is where the game really starts to fall apart. With the lack of a calibration system, you can't just point your Wiimote at the screen and expect it to aim where you want; you have to be able to see the cursor. Unfortunately, with all that's going on, you can rarely see it, so half the time you have no idea where you're aiming. The Z-targeting, if anything, makes it MORE difficult to aim. When you go to/from the ball, it often shifts your perspective around. This is extremely inconvenient when navigating in tight situations where there's no room for the camera. I never got used to the three different 'helmets' in the game, and I was always going into the wrong helmet for various tasks. I give it points for the space boost and the screw attack control scheme - that part worked pretty well. Overall, though, the controls were frustrating at best. 2/5.

Gameplay
--------
Metroid should be fun. This was not fun. Going from place to place took FOREVER because doors wouldn't open when you want them to (due to a long-standing bug - they have to load the adjacent zone before the door will open). Looking up things in the menu system was incredibly frustrating, and the fetch quest at the end was contrived and pointless. The plot was uninteresting and convoluted, and about half-way through the game I no longer cared why I was performing these tasks - not that I could follow it anyway. The 3D map system is horrible. It's nearly impossible to read and using it is often more confusing than just looking around the room you're in. Between the poor load times, the frustrating control scheme, the monsters that just kept coming back over and over again (didn't I just kill you? what the...), the INCREDIBLY LENGTHY boss battles, and any number of things that robbed the game of any fun-factor it had at the beginning, I can't give this game more than a 1/5 for the gameplay.

Replayability
-------------
Even if this game were replayable, I wouldn't want to. When you finish the game, it does allow you to go back and play it in "hyper difficulty" mode, but why would you want to do that? 33 hours of frustration later, and you want to leap back into it? I think not. 1/5.



5 out of 5 stars Instant classic   November 20, 2008
Anonymous
And not just because it's another game in a classic series. The game takes full advantage of what makes the Wii a unique system - the Wii remote. You will FEEL as if your right arm is Samus' cannon - you turn, she turns, you aim, she aims. The controls are very responsive and adjustable to your liking. The difficulty setting is also adjustable. A new feature is the addition of collectible points by scanning in game and those points can be used to redeem for game upgrades and can even be sent to friends who also own the game. This is overall an awesome must have game for the Wii that will provide you with entertainment worth much more than the price. And by all means, stand up when you play and get in the game.


5 out of 5 stars Metroid Prime: Redeemed   November 12, 2008
Quiero Cafe (South Texas)
1 out of 1 found this review helpful

This game essentially corrects, tweaks, and upgrades everything good, great, and broken about the preceding 2 Metroid Prime games.

1. Much more linear level designs. Though some would claim this goes against the Metroid ethos, I think it really bolsters the exploring aspect of the game. Prime 2 had the most serpentine and confusing labyrinths which you had to traverse again and again in light and dark worlds, turning the game into more of a task than an adventure. Here, every room and corridor seems to have a fresh purpose.

2. Bosses are actually fun. No Omega Pirate level frustrations in this one (at least on nominal settings). And scanning a boss actually reveals what to do as opposed to vaguely confusing you (Metroid Hatcher is an exception however). The bosses may be too easy for real Prime pros, but for those of us whose skills are perhaps low, having clever but beatable bosses saves the day. And there are plenty here.

3. Controls are fantastic, except when they aren't. That is, 95% of the time, the controls are a wonder. Being able to shoot whatever you want while moving wherever you want really opens up the gameplay. In some boss fights, the lock-on mechanism seems to work against you, and having your pointer go off the edge of the screen during a boss fight can lead to mass confusion.

4. No more endless battling low level pests. Many times in Prime 1 and especially 2, you have to enter an area and take out wasps or something equally annoying before proceeding to do whatever you came to do. And hopefully you don't leave the room only to have to come right back. Fortunately, they've toned that down here, if not alleviated it altogether.

5. No more switching beams and visors. Beams accumulate in power. Visors are really minimized. Your abilities don't get in your way.

6. You aren't following the Metroid tradition of accumulating the same abilities after an initial weakening. They've thought up some clever new enhancements and even brought back a great old upgrade that had yet to be in 3D.

7. Beautiful graphics. Just amazing what they were able to get the supposedly graphically-challenged Wii to produce.

8. Great music. Although the endless bowser-bee chanting on Bryyo gave me a headache, this game carries on the tradition of great moody Metroid musical themes (and bringing back old themes).

The game should also get a special Wii award for being just about the only software to do something useful with the nunchuk's motion sensing abilities.



1 out of 5 stars Metroid Prime 3 Corruption Review: Wii   August 24, 2008
Manshu Verma (Indianapolis, IN)
1 out of 13 found this review helpful

The game totally sucks. It is way too difficult in an absurd sense. I mean the puzzles are really mindless sometimes. Example: There will be a small piece of rock lying in some corner that you need to blast to find your way out.
Now how on earth can you figure that out apart from hit and trial and missing it out several times.
I gave up the game then found out this link: http://www.nextgenwalkthroughs.com/systems/wii/metroid3/index.php
which has a complete walk through of the game, so continued playing but then gave up again as it was not as much fun.
I have played RE4 for several hours and it was just awesome, the puzzles lent special life to the game. These puzzles are just mindless.


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